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[3DS Max] Baking high polygon texture to low polygon

Wolfer
polycounter lvl 7
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Wolfer polycounter lvl 7
Hello this question may seem old but need some help. I have it where I have a brick that I have done some extrude to and place a texture to it give it an interesting brick design. Now I want to see since its just a simple square in a way to take that same texture look and put it in a low polygon without having to extrude. I know I can bake the texture but I don't think I'm doing this correct.  I mean doesn't the new square have to have the same umv map as the old one or do I have to make the mapping on my high poly be set to easily place on the low one.

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