On my normal map I got this wierd trace of my low poly model.
You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model.

Ambient map without the odd pattern

The tounge model for reference

This hasn't really happened to me before so I'm not quite sure what I did wrong. I have double checked and re-baked after smoothing all edges in Maya btw
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thanks dude!