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color correction confusion

montressor
polycounter lvl 2
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montressor polycounter lvl 2
Dear All,

I read a lot of articles and I think I understand the subject, however I'm confused when I look at the arnold page:  https://support.allegorithmic.com/documentation/display/SPDOC/Arnold+for+Maya
It seems that the aiStandard shader expect the input files in sRGBcolor space:
In the first example "You assume all textures should be interpreted as sRGB....", and in the picture the diffuse and specular (which may be colored specular) (assumed those are in sRGB) connected directly in the aistandard shader, while the others (roughness and f0) are linearised (2.2 will lower the color values). So is the pictures are wrong or I missunderstand something?
thank you very much

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