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How would you make ostrich feather cards for games?

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lkameen3 polycounter lvl 2
Im working on a character and he has a cavalier hat so I need to make a ostrich feather to go with it.  How would you guys tackle the thick and flowing feather? I was thinking of having cards come off of a tube of geo that acts as the shaft with my transparency maps on that. photo for reference

edit: Im doing this in maya and rendering in marmoset


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