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Beacon - Sci-Fi Action Roguelike

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Hello everyone! 

After a few long years Monothetic is finally ready to announce our first commercial project, Beacon! We're a team of 9 members who originated from the Half-Life 2 modding scene. After the release of Black Snow in 2012 we formed Monothetic, and since then have been working on multiple projects mostly part time. After beginning development on Beacon in 2014, we're finally ready to release the trailer and announce the game! 

https://youtu.be/WKXeK1XcVow

https://www.youtube.com/watch?v=cI_CDQuohXk

You step out of the confined pod, disorientated and blinking. As your vision clears, a desolate view forms to greet you. The burning wreckage of your ship - your home - lies scattered cruelly across the surface of an alien landscape.

You must have come down hard. Picking your way through the remains of the ship, you look for answers, a weapon, a radio. Instead, you find a body. Your body.

Well, you think, at least the cloning bay still works.

Unfortunately, it seems like that’s about all that does. If you want to get off this planet, you’re going to have to explore it. You need to find equipment. You need to find a beacon. The forests look hostile, but you’ve got your gun.

And if the worst comes to pass, well, at least the Clone Bay still works.

Beacon is a Sci-Fi Action Roguelike that asks you to fight, die and mutate yourself to overcome a randomly generated hostile planet. Coming soon for Windows, Mac, and Xbox One.

You play as Freja, a highly skilled pilot for the private military sector who's crashed on an unidentified planet. You must fight your way through randomly generated levels, attempting to find your ship's Beacon to escape the planet. Played from a top-down perspective, and controlling similarly to a twin-stick shooter, Beacon evokes a sense of classic arcade action within the trappings of modern Roguelike progress and permadeath, with the twist of Cloning mechanics tied to Death to create a lasting sense of progress. 

Beacon is designed to exhibit a strong aesthetic that works cohesively with the Science Fiction themes running through the mechanics and narrative. It uses a combination of modern post-processing and effects with low-poly modelling and geometric design to create a visual language that we feel is one of the game’s strongest and most striking features.








beacon.monothetic.com
devblog.monothetic.com
monothetic.com

Events 
GDC 2016 ID@Xbox Loft Event - March 15th, 2016
GDC 2016 Unity Exhibition - March 16th to 18th, 2016
PAX West 2016 Microsoft ID@Xbox Pre-Pax Event - September 1st, 2016

If anyone has any questions about the game, technical or otherwise, don't hesitate to post and I'll pop in and answer them. 

Thanks for checking it out! 

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