Sci Fi Room - Fusion 360 workflow test
I'm reworking an old piece I made in ZBrush in Fusion 360. As a first step I rendered out my old piece in Zbrush in orthographic views and brought them in as canvases in the front and back view. I then traced out the basic shapes with sketches (they snap to the edges of the image!). Then I started reworking the design and coming up with something new.
It's still WIP. I've got a whole room blocked in, and I hope to finish it up in Zbrush and KeyShot. More to come!

This was the original piece made in Zbrush.

Replies
Kadeschui: I've just started testing the high to low poly creation from fusion 360, but if you use 3ds Max and export it as an .iges, when you import it into Max it brings it in as a Body, and you can reduce the density of the mesh by changing the curve settings, etc. It still takes some cleanup for sure, but it does a pretty good job. And I know a few other people who came up with the idea of removing some of your chamfers temporarily in Fusion 360 before you export the mesh to create your low poly from, and that seemed to work pretty well. Unfortunately, I think you have to have 3ds Max 2016 or later, I believe, for this to work.
Deforges: It is a cad program. Yeah, this is the tricky part is how much time you gain from using this software to model versus how much clean up there will be. I have yet to use it in game dev, but from some tests that coworkers did, it appears to not need to much cleanup to work for us in engine. Check out some videos though. You can see how much easier it is to boolean and cut in complex shapes, etc.
KurtR: Thanks! I've been using .iges, but you could also use .stl. These assets are all going to be pre-rendered, so I'm not going to do any clean up on these. This is quickly becoming a part of my pipeline, so I'll have more info as I get more dev experience with it, and I'll be sure to share what I find.
how do you do those cutouts for the little grooved bits?
P.s. Sorry, I missed these last two posts, I didn't see an email. Tomi: if you tell me which piece specifically, I can try and answer.