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maintaining wanted curvature when subdivided in 3ds max


If I wanted to subdivided the one in left of the image(A), to the one in bottom-right(C) what should I do ?
when A is subdivided, it has jagged form just like the on in top-right(B)
I subdivided A without missing 3 polygon to establish curvature and then put edit poly on it, then manually deleted polygons(which is not what I wanted)

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