I wanted to make a thread where I can post everything I do, not seperate threads for texturing and sculpting
Made some beauty shots on the hatchet I did.
Also finished my bust sculpt. Finishing up on retopology now. After that it's baking.
I'm going to try and go for handpainted textures with some more maps.
Replies
First wip. Really need to work on the colors and the face.
Marmoset viewer on ArtStation:Â https://www.artstation.com/artwork/QxOVx
Working on the armor. I'm liking this a lot more now.
I think you should take some time to study facial anatomy a little more. The jaw transition to the neck and the cheeks in general seem to be a reoccurring issue with your work so far. Its not bad but those parts of most of your work give a very "not quite there" feel to it.
I really do like how you complete projects one after the other! Great drive Keep it up!
I added color. I still feel like it needs some more stuff but I am going to leave it like this for now. Maybe I'll think up something interesting while doing retopo now. I think a cloth strip going from one wrist to the other through the back could be cool. I'd also like to get some vines or something oher nature related on the bottom of the character, maybe around the knee area.
I also recorded the painting process.
https://www.youtube.com/watch?v=HqwWLHKdT6Q
I think that's enough of posting 2D in this section. Going to make something winter related next maybe.
Also made a timelapse out of it
https://www.youtube.com/watch?v=-uDKTygQJXA
First I'd say you're using 90% too much solid black in your textures (from burn tool or too many overlay/multiply layers possibly). You can definitely accomplish much more painting blues/browns in to cover those dark areas and save your blacks for really sharp AO or extreme stylistic lighting situations.Â
Here's a quick paintover on couple of areas on your rock creature to show you what I mean:
Some lighting on the rocks gives them nice sharp edges and less need for blacks to separate the shapes.
On the face less harsh blacks to separate facial shapes lets u transition larger shapes into medium and small shapes so it reads really fleshy and connected.
Remember to think about structure and lighting not just the surface texture. Here's a quick paintover for you guard head to highlight the facial planes and light hits.
Seriously great stuff over 2015, you're well on track. All the best for 2016!Â
Finished the guard. I think it looks a bit flat but the client is very happy with it. I'm happy that the style looks like the style of the thief.
Now I need to make a room and put these guys into it. I'm not that experienced with environments but I'm pretty sure everything will be okay.
Couple more images here https://www.artstation.com/artwork/rXrqL
A character I did for an upcoming mobile moba type game. Going to be making proper portfolio images for the 3 characters that I did in a couple days.
Wiperino
Some more stuff that I've been wipping up on weekends. This is starting to become like sketchbook thread
Little sculpt I did. It was really fun sculpting it with no symmetry, especially the face
Slowly working on this character. WIP
https://www.artstation.com/artwork/EE9y0
You can also find timelapses of the last two on my channel https://www.youtube.com/user/pigartt