Make 3d models, textures, light environments etc everyday. Post art and receive feedback from other people on where to improve it. Read several books or online tutorials on art.
Basically, you can never stop if you're serious about getting into 3D art. It's no different with other art disciplines. People who can draw very well, animate very well, sculpt very well did it through pure practice and study. There is no other way.
just work on it all the time, every day, and never give up, and most importantly; dont be discouraged by the fact that it can take many years before you get "good" at it.
A way to get past the discouragement of 'not good yet' is to find a way to make it fun. This can be trying out wildly different things, or joining in on speed-modeling exercises, or to join a modding community. Then, at every moment you go 'oh, I am not good enough yet' you can answer yourself with 'but I enjoyed doing the previous stuff, so I didn't waste my time!' and it also becomes more easy to see everything as a challenge instead of an impossibility.
Make art every single second you can, every single day. Finding time to play games and experience the medium you are creating for is necessary as well, all about finding the balance between the two. But to be "good", you need to eat, sleep, breath, art.
Make art every single second you can, every single day. Finding time to play games and experience the medium you are creating for is necessary as well, all about finding the balance between the two. But to be "good", you need to eat, sleep, breath, art.
Make art every single second you can, every single day. Finding time to play games and experience the medium you are creating for is necessary as well, all about finding the balance between the two. But to be "good", you need to eat, sleep, breath, art.
Don't you and the other people who commented here get lonely doing art all day long?
You don't have to do art every single second that you can. Most people will just get burned out and sick of art very quickly that way. The trick is to just be consistent and determined. Working for 4-6 hours everyday and keeping a fresh mind is better than sitting on the computer for 12 or more hours for a couple weeks and then calling quits for a couple months.
My personal tip would be to get out of tutorial land as soon as possible and start working from good concept art. Keep challenging yourself and push yourself out of your comfort zone.
practice, practice, practice Learn the rules before you break them Using good reference, shortcuts and automation isn't "cheating" be humble stay calm and read polycount
Start with small projects, maybe some tiny asset like a hydrant or a book, and try to match the quality of the kind of game you want to work on. Save the full environment scenes for later.
Replies
Basically, you can never stop if you're serious about getting into 3D art. It's no different with other art disciplines. People who can draw very well, animate very well, sculpt very well did it through pure practice and study. There is no other way.
My personal tip would be to get out of tutorial land as soon as possible and start working from good concept art. Keep challenging yourself and push yourself out of your comfort zone.
XD
Learn the rules before you break them
Using good reference, shortcuts and automation isn't "cheating"
be humble
stay calm and read polycount