I don't know if i can properly explain this without it being convoluted, but here goes:
I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it completely dulls out my colors and removes all specularity when I look at the model through the shader.
- Right now the specular channel hasn't been created yet so it's just whatever is standard bias from the shader I'm using.
- I used a luminance adjustment to make this particular layer greyscale before I added the Height as Normal node.
In short, I just want to be able to adjust my normal maps without sacrificing the richness of the colors I have already put down. I still have a long way to go to finish up this character but I'd like to get this little part of the workflow nailed down before I continue on.
Any help is appreciated fellas.
-R
![Image: https://us.v-cdn.net/5021068/uploads/editor/ae/7ujmhdoa8dp5.jpg](https://us.v-cdn.net/5021068/uploads/editor/ae/7ujmhdoa8dp5.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/t8/sjr6xpehb19o.jpg](https://us.v-cdn.net/5021068/uploads/editor/t8/sjr6xpehb19o.jpg)
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