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Every jobs /WE/ can apply for ?

greentooth
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another caveman greentooth
Hello there!


Any suggestions, or experiences you would share?




I guess there must be some use of our 3d skills we don't think of, and which could help getting some jobs / out of the box suggestions ?



Replies

  • slipsius
    so many things. I think someone here does stuff for stage shows. like they worked on the how to train your dragon stage show. There's the medical field. Medical modeling pays big bucks, if that's your thing. Especially now with the inclusion of 3d printing in the medical field. military stuff. car companies have 3d modelers. So many things require 3d artists now. far beyond games and television

  • Deathstick
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    Deathstick polycounter lvl 7
    Well so far in the basically-no-game-studios exist here state of Connecticut, I helped teach middle school kids stop motion animation while in college (more of an oddjob related to enjoying animation and my professor who did it in his spare time liked me and needed an assistant), worked at an advertising agency making 2 minute videos in about a month and a half each, a few 3D (corporate videos of DOOOOM, seriously it's amazing how much business-to-business companies pay agencies to produce corporate videos for youtube/newsletters/sales for even things like text animation and god awful shutterstock), and now I'm much more happily working at a ship/maritime simulation company making databases (sim-code for environments) of various ports and harbors of cities around the world.

    I have to say, I really like my current job the best so far as it's the closest to video game production, is a stable salary, and the employees are actually really nice to work with. That and so far I've been sent out to take reference photographs of NYC on a fast little whaler and tugboat which was pretty fun, and if I'm lucky enough I might get to go to places like the Panama Canal, Arctic Circle, Norway/Europe, etc. to shoot some more photographs. I do have to do some things outside of typical environment artwork like knowing how to make radar files, a very specific production pipeline, and how to read a nautical chart, but I view that as a plus to knowing a bunch of things I probably wouldn't of learned otherwise. Who would of known there's so many things like navaids, different types of buoys, dolphins, moorings, and oh my goodness so many industrial buildings and pipelines lol. It's also learning the process behind creating real-life locations down to the meter for objects covering literally 200km+ of shoreline, which in my eyes is just freaking clever how the company does it.

    I guess so far at age 25 living in an area where typically a lot of big game studios don't exist, my 2 cents with a grain of salt is keep an eye out, make friends, and be willing to take jobs that will take you closer to reaching your goals. You might pick up on a few things you might of not known would of interested you along the way!

    I think this was posted on polycount in another topic, but I found it to really be thought-provoking advice nonetheless:
    https://www.youtube.com/watch?v=plWexCID-kA


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