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[3DS Max] Turning Materials into Vertex Colour

polycounter lvl 5
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Dan Powell polycounter lvl 5
Hi Polycount,

I prefer using XNormal to bake my textures, and require a Colour ID texture. Therefore, I'm baking one from my high poly object.

Inside of 3DS Max 2016, I have assigned various materials to different parts of the high poly object, acting as the Colour IDs. The screenshot below shows my high poly object with the various Material colours assigned to it.



From there, I go to the Display Panel, and turn on Vertex colours. Everything is white, as expected, because nothing currently has any vertex colours applied to it.



I now use the "Assign Vertex Colours" Utility, which is supposed to take the colour of your materials on the objects, and apply them to your object's vertices as vertex colours. I have set the Light Model to "diffuse only" because I want flat colour in a colour ID map - no lighting information is required. The other settings are default.



Now, I click "Assign to Selected". Which produces the following:



You can see that a lot of the materials have been converted to vertex colours - however,large areas of my object are still purely white. Furthermore, the vertex colours on the object are somewhat different to the colours of the materials . Why are some of my objects still white after assigning vertex colour, and why are the colours so different?

Cheers. :)

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