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Moving UV vertices in Maya, moves all connected vertecies. Help?!

polycounter lvl 12
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Zephir62 polycounter lvl 12
I don't think I've ever had a bigger headache on such a fundamental problem with a 3D program. I haven't had this issue in any other program before, 3DS Max, Blender, XSI, etc.

How do I "split" the vertices/faces from eachother and form a separate shell... or something? The Split and Create Shell appear to do nothing... I want to adjust the texel density for a specific face, without affecting it's connected face.

Will give $ paypal for solution.  

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