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Texturing an environment, need help

mistergood100
polycounter lvl 2
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mistergood100 polycounter lvl 2
So I just started using Substance Designer for the texturing in hopes of using it to texture a city street scene that I am working on, especially the street and the bricks for the buildings. However, I'm not sure about the best way to texture the building. Should i take it into Designer and Painter and texture it there, or should i just make a brick texture in Designer, import it into Unreal Engine 4 and tile it in its material?

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