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Isolating ngons in maya

rares
polycounter lvl 16
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rares polycounter lvl 16
Hy guys, i've been trying to bake an AO map out of maya all day yesterday, with no usable results, so i'm trying out xnormal, but xnormal doesn't know ngons and no matter how much i mess with the quadrangulate settings i still have an ngon somewhere in my mesh, so xnormal can't use it, i can't triangulate teh mesh because that messes up the smooth shading, any help is apreciated

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