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Straightening UV's in Maya 2016?

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TheAxiom polycounter lvl 3
I grew up with Max and it'd have no problem creating clean straight UV's, the relax tool was great for that too, but I can't figure out how to do it quickly in Maya.

This is what I'm getting and don't want:
http://prntscr.com/9021w2

Help as soon as possible would be great as I'm on a strict deadline. Thanks! <3

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