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Base Material - What Would You Like ?

TAN
polycounter lvl 12
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TAN polycounter lvl 12
Hey mates.

As someone used CryEngine for a long time I really missed a "combined and ready" material in UE4 that is all basic and most used components are gathered conveniently and working fast (enough shader compiling already !). So I decided to make one. I also wanted to ask community what functions of the material editor they usually use so that I can add them too.

For now you have:

- Maps for Diffuse, Normal, Parallax
- Metallic, Roughness values.
- Emissive lighting color
- Emissive light power
- Tiling control.
- Parallax Node controls

So what else people who dabble in the editor (especially "art" people) use ? I guess I'll also add them and put this out from the lowest price possible out there (whatever that is).


Here is how it is gathered.


image.jpg
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Good Devving Mates !

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