this is my first post ever
I am new to 3d modeling and am currently just testing what Blender can do, or what can I do with it. My focus is on hard surface stuff. What I am looking for here is critique, what am I doing wrong, how to fix it
, basically I want to improve my modeling and down the line, texturing skills.
So this is going to be (hopefully) a documented progress of weapon building for in-game use.
Starting of is a high poly muzzle break I build today.
The inspiration was this image
I am almost sure the holes at the top go thru the top all the way down but I cant model the cylinder intersecting another cylinder without nasty shading issues. :poly127:
So pleas give some advice how to improve topology, where did I do weird solutions. Especially with regards to cutting cylinder and maintaining smooth result.