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how do I get rid of black halos from maya exports?!

Yonderboy
polycounter lvl 6
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Yonderboy polycounter lvl 6
Hi there,

Im making some 3D assets than Im rendering out of maya using mental ray, Im then importing them into photoshop to use. Problem is, it keeps giving me a 1-2 pixel black halo around the edges where the alpha starts :-/

Would anybody know how I could get rid of this?

many thanks

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