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[3ds Max] Issue with deforming

So I'm in the process of learning how to rig, and it seems like the torso and the legs/feet of my model are working just fine, but I'm having issues with the arm.

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I understand the elbow probably needs a triangle in there to deform right, but I thought it might be worth pointing out just in case.

I did try lowering the arms to a 45 degree angle, but the same issue came up. It is quite possible I'm missing something really obvious, I still have a lot to learn.

If it's not poor rigging I'm thinking it might be bad geometry? I have no idea what to do, though.

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