Home 3D Art Showcase & Critiques

Warehouse WIP - low poly, with textures

Hi, I started working on this last month then dropped it. Now I'm back at it & intend to make progress on it daily until it is finished

I'm using 3ds max 2014 and Photoshop for the textures.

This is the first warehouse model I've made, one of the challenges I've noticed is there are a lot of repeating shapes so it's a struggle to make unique parts or to make it look visually captivating. The geometry is going to be low poly so I'll look to textures and normal maps for a lot of the detail, neither of which I have much existing skill in creating.

Always up for hearing feedback, positive or other.

Cheers

PS. The render quality is currently set very low, these were draft renders to workout basic lighting. the textures are currently place holders and not intended to look fancy just yet.

Replies

Sign In or Register to comment.