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X wing

maed80
polycounter lvl 2
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maed80 polycounter lvl 2
hi guys,
I'm realatevely new in 3D but I want share this project to obtain some good hint.
I'm from Italy and I want to apologize fot the bad English :poly127: .
I'm working on a x-wing with 3dsmax. Actually I can't find really good images for reference and I couldn't really figure out the way to model the hull of this awesome starfighter. In particular I'm proceeding with box modelling and this is the actual result

http://postimg.org/image/c55dtypi5/

For the end I'm using Box modelling + Turbosmooth with few edges in order to keep the roundness of the terminal shapes.
For the hull, at the moment I'm using box modelling to figure out the basic shape.
One more thing, I'm going to use Zbrush to create the textures (normal, diffuse, specular): is it better to keep the starfighter hull solid or restarting with edge/countour modelling?

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