Home Technical Talk

Methods for creating huge cliffs (low poly)

Oro
Hello all,

So I browsed the tech talk for this subject but only found this http://www.polycount.com/forum/showthread.php?t=154654 which wasn't really answered and the link posted had died.

I am trying to create cliffs with character that I can re-use via scaling/rotating to place around the 'boundaries' of my scene.

I have come across a few ways of approaching it but I'm not sure which is the better.

I have linked two ways I was thinking of going about it and the scene I am creating. I would also be interested in knowing if the examples I have given would be classed as bad geometry.

Any advice on this is more than welcome.

EDIT: Added sketch-work, might help you see what I'm trying to achieve, very rough sketch sorry.

Replies

Sign In or Register to comment.