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[wip] Fn Scar

polycounter lvl 8
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gametime polycounter lvl 8
Hey,

this time, I'm gonna show you some of my progress, instead of showing the finished product.

So all out crits!


Latest:

Added my an-peq model (I already did earlier) and created the ACOG sight. I must admit, the ACOG was quite difficult. Took me around 3 days for the hp alone, but therefore it is quite accurate, I believe.

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ACOG:

More images at my artstation page: https://www.artstation.com/artist/gametime
a7myuon.jpg


Before:
So I'm done with the high poly now. It was more work than I expected, mostly because it is difficult to find the right reference image. I dunno, if I will go right into the LP and then the awful UVW mapping or if I will do something else first.
What do you guys think looks better, the blue and yellow light or the one in the environment?

Cheers


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Old:
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