Location: Munich
Employment: Fulltime
The kind of stuff youll be doing:
 Be responsible for containing a consistent art style and quality of all
3D environments
 Modeling, texturing and positioning of environment assets in various
stylistic approaches
 Lighting, shading and look development of environment scenes
 Level creation in Unity 3D
 Developing new workflows for 3D environment creation
Who were looking for:
 Related professional experience in the games industry
 You are experienced in environment art production for games
 You are familiar with working in Unity 3D
 Solid skills with Photoshop, 3Ds Max or Maya and other common tools
(ZBrush, xnormal)
 Superior eye for light, color and detail
 Good understanding of form, environment scale and composition
 You have the ability to work self-directed and reliably
 You are highly motivated, flexible and a team player
 You have good communication skills within small team structures
(German or English)
 Passionate about video games and game development
Nice to have:
 Experience in programing shaders
 You know common and efficient workflows, tools and development
processes in the games industry
 Strong previous work experience in environment and level design
If you are interested, send your complete application including Portfolio, CV, photo and cover letter to Ms. Ina Hoffman:
jobs@chimera-entertainment.de 
                    
                
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