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Mass-adjusting vertex normals

polycounter lvl 5
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Panzerdraco polycounter lvl 5
I'm currently experimenting with NPR shading in the style of Guilty Gear Xrd and I have a model I'm trying to adjust the vertex normals on to achieve a good cel-shaded lighting effect, but most software I have has very limited normal editing tools - i.e. 3DS Max's Edit Normals modifier is very basic.

What I'd prefer is some way to essentially use a brush to comb the normals a certain way if possible, but if not I would accept another method other than adjusting every single vertex by hand.

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