I'm creating a 3D version of my concept from last year. It's for a course final project and the deadline is in a week so it will be an intensive week of modeling and texturing. The textures are still just blockouts, but I have to start working on them now. Probably I'll have to add the vehicle later if I don't have time for it now. All feedback is very welcome!
![tumblr_noxftdgM4e1tm7r7vo1_1280.png](https://40.media.tumblr.com/f2ac441f56e17bdd2f1a0c49af28d283/tumblr_noxftdgM4e1tm7r7vo1_1280.png)
![tumblr_noxfm4uBri1tm7r7vo1_1280.png](https://40.media.tumblr.com/e33a59bd5777a319335f884521ee2b45/tumblr_noxfm4uBri1tm7r7vo1_1280.png)
Original concept:
![tumblr_noxfm4uBri1tm7r7vo2_1280.png](https://41.media.tumblr.com/b7a278089860a671e77de4314a4c3a7f/tumblr_noxfm4uBri1tm7r7vo2_1280.png)
Replies
WIP 2 with some unfinished textures. Trying to get the colors better ^^
I'm pretty bad at counting hours, I should start
Next I'll work on texturing the bottles and tweaking stuff ^^
I made renders in UE4. Not sure if I should still tweak something for my portfolio, but at least the exam is now done. ^^
Sketchfab: https://sketchfab.com/models/555992efd5c74cf299f5a3ab4acd0a3b
One potential suggestion i could make is to try some specular on the air balloon. I only make this request because the material should reflect a bit more upon stretching the way it does. that should make it feel a little more believable.
Yeah I'll try to tweak the balloon a bit, good idea.