Pedro Amorim wrote: »
what software you use?
EarthQuake wrote: »
I see that floater AO error, sort yourself out.
Starkist wrote: »
Very nice model, love your work, what kinda shader do you use in the max viewport? I like it
Amsterdam Hilton Hotel wrote: »
The max viewport shots are nitrous in realistic mode with AO and shadows and skylight-as-ambient all enabled. That along with a 3-point light setup (plus a skylight) provides the right environment.
For materials I use blend materials, where the A material visually matches the target, and the B material is a solid color for baking material masks.
You can set the blend materials to 100% blend, and it'll bake the B material but display the A material. This is probably a bug with the viewport but it's actually very helpful.