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Fabric creation workflows?

polycounter lvl 11
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Auldbenkenobi polycounter lvl 11
Hey guys, sorry if this has been covered but it didn't really seem like something that could be put in HYMDS. Basically, I'd like to model some bed sheets and a pillow for this bed in my current scene:

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Originally, I was using the cloth modifier and baking it down but nothing seemed very convincing and the pillow I'd made looked way too hard and rigid. I tried a few other ideas I had but nothing was satisfying me. I considered maybe bringing the bed into ZB, sculpting some sheets using it as reference and then retopo in Topogun but I don't feel comfortable enough yet in ZB to pull that off. I've only just gotten comfortable with sculpting wood or stone etc.

Anyone got any suggestions or methods they like to use that you'd be willing to share?

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