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Normal Map comes out like poop

polycounter lvl 3
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Crows polycounter lvl 3
So, I did the high poly sculpt, exported that as an OBJ, made my low poly and UV'd it, also exporting it as a .OBJ

When I put everything in xnormal, this comes out:

bcozx_normal_map_normals_normals_by_pencilwingull-d88rjnm.png

If it's any help, the high and low poly look like this:
swoowd_by_pencilwingull-d88rk9v.png


halp plz

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