[Chivalry] - Mason Man-at-Arms - Temujin's Legacy
Hey guys, for my entry I wanted to do something with a little more Eastern inspirations, namely Mongolian, hence the name (Temujin is Genghis Khan's original name). Although I still want it fit in the Chivalry universe so I'm going to try to make it Mongolian inspired European design, if that makes sense xD.

As for the weapon, I think I'll be basing it off the broadsword. I want to have a curved sword kind of like the falchion but with a longer, thinner blade. I may however have to make it less curved so it matches the broadsword's footprint.

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Any feedback or ideas are welcome!
I blocked out a version of the H helmet (minus the tassel thingey) to see how it would hold up in 3D. I kinda like it, I'm just wondering if it might be too tall, I might have to squish the top part down some.
I do like your idea Frank, I'll try doing some more quick concepts tomorrow based on the G version, thanks.
Looks...kind of alright to me
really like the helmet BTW
Let me know what you think!
really like the helmet :P
I have to say I liked it in post #15 when you had some creasing in the studded leather at the back of the helm!
love that helm so much
@9thKnight: Yeah I think that veil is what makes it stand out from most helmets, glad I put it back in!
@Dylan Brady: Thanks man! It was a good exercise, I'm glad it turned out well.
@L3XICON: Haha, thank you. Yeah, I kinda prefer straight hard surface modeling to sculpting but I got some good tips from pro Zbrush users so that helped tremendously. I toned down the creases because of the symmetry at the back, didn't want it looking too mirrored.
@qassamzed: Thanks! Glad you like it. I wanted to make it for the archer class but I really wanted to make a sword so I decided on Man-at-Arms (my favourite class :P)
@sgtscience: Good idea, I was originally going to put some red around the chin strap flaps but I think you're right, it would probably take away from it.
So here is my progress now, modeled the low poly and baked (and displaying) the normals, AO and cavity:
Imported the helmet into UDK with some flat colors.
TB come on mayne make it happen.
Here's the sword blockout, so far I like the grip and pommel and I'm not really sure about the rest.
All I did was sculpt a blobby shape in ZBrush then I used the Dam Standard brush to make some cuts into it to define the hairs a bit, baked it out and painted finer hairs in Photoshop. Hope that helps!