Im fairly new to modeling especially in Mudbox and need criticism on areas i could improve on.
Pillar made using 3Ds Max and Mudbox.
![X63tJgK.jpg](http://i.imgur.com/X63tJgK.jpg)
![7GdilQr.jpg](http://i.imgur.com/7GdilQr.jpg)
![OzIL1pF.jpg](http://i.imgur.com/OzIL1pF.jpg)
![IoFpcWi.jpg](http://i.imgur.com/IoFpcWi.jpg)
![jGjP1zM.jpg](http://i.imgur.com/jGjP1zM.jpg)
It would be awesome if someone could give me some advice on how I could go about texturing this aswell
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
- Thanks
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
PS: you may not get a reply in the next few days as im away but i will still try and check.
Replies
Your render is a bit dark and you have all smoothing groups turned off so it's kind of hard to see it properly.
Also, about your brick work.. If it's a pillar I dont think it would be made in that way, it simply wouldn't be possible unless the bricks were actually thin slabs pasted onto a surface if that makes sense.. Have you got references or was it this all from you own mind? I would have just had massive blocks stacked onto each other but I don't know what you're going for in terms of culture or even scale.
As for the dark render I should have tuned off the light *facepalm*
Thanks for the help next time Ill make sure the UV's are the same scale too
Do you know anything at all about texturing? Any info would be super helpful.