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triangle optimization question with picture

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Eric Williams polycounter lvl 18
Hope this question isn't too dumb. Dug around and didn't see any topics.

Examples are circles, but could be any shape. Assume little to no curvature in the shape, mostly flat. What's more efficient pattern for game engines? Least likely to have smoothing or other errors? For instance, I know mudbox isn't a game engine, but it complains of high valence verticies.

Zigzag pattern, A, creates tiny triangles at the ends. Or high valence vertex, B.

Anyway, thanks ahead.

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