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Expectations of an in-house job for a 3d character artist

Is there anyone here who work/worked in the industry of 3d character art?

Do you mind telling me a bit about how was it like?
I would love to know - what was the time frame you were expected to produce a character from 2d concept to a ready for rigging state?
Also, is knowledge in rigging an obvious plus?
Are there any tips you could give for someone who want to become a 3d character artist?

thank you,

Zearou

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