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Unwrapping perfectly symmetrical model

Quick newbish theoretical question:

Assuming you have a perfect symmetrical model in 3DS Max.

You could:

1.) Export one half of it.
2.) Import it in UVLayout and do the Unwrapping
3.) Save and import it back to Max.
4.) Throw a Symmetry modifier on it (may need to flip it)
5.) Shuahhab

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