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MMO-Cloth and Polycount

What is the typical polycount for MMO characters with skin wrapped clothing?
My project lead has asked for a tri-count of 8000. My character model has reached a tri-count of 4,280. This is my first time approaching this area.

Should a copied piece of geometry pushed outward with the same topology of the base mesh work with zero clipping, or would that require a few edits? It tends to clip for me and I'm doing my best not to go past that tri-limit.

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