Hello Fellow polycount members,
this is my first time posting my work. I made this high poly sniper to try my skills in max since i worked in maya for 1.5 years. and a friend recommended to try max aswell, as a result i created this.
I'm still learning hard surface modeling and how to get better at rendering with v-ray. its always welcome to get feedback on work. so please give me nice/evil feedback. either with video's that explain more in depth hard surface or just tips on how to improve.
:)Thanks in advance!:)
Replies
Ring mounts with a thumb-screw have it on only one side, and there is always a base that rests against the rail. The inner ring ALWAYS fits tightly to the scope - yours have a distinct space between the mount and the scope.
Almost all optical scopes are a series of cylinders & truncated cones - yours has a distinct curve along the tube closest to the eyepiece.
The picatinny rails & bullets don't seem to have the correct dimensions either. When modelling real - or even realistic - objects, you really need to have accurate dimensions & references. The human eye is quite good at spotting things that are 'wrong' with familiar objects.