How come I can GoZ export models with horrible geometry in max, but anything non quad or tri zbrush chokes on if they come from maya?
With dynamesh and zremesher It is nice to be able to throw horrible geometry into zbrush very quickly.
Just curious if there are any work arounds for this so I can continue modelling like a shameless slob.
THANKS!
Replies
Its also annoying to pop a mesh over to zbrush to see that it is rejected.
Bartalons suggestion is a very nice workaround for that.