Hi everyone ! I finished my first character model after all these time !
Alice from Monster Girl Quest ! She deserved a good 3D model !
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
I got all renders from Cryengine real-time. I used Lightbox of Geo from Crydev ( Credits to him )
So, she has Physics Based ( Real-time) hair, Screen Space SSS, I modeled her in Max+ Zbrush and used CAT in max to animate her.
That is my first "serious" character so to speak. You can find both screenshots and a video of turntables and animations I made ( By no means I am a " rigger" by the way)
So here we go;
![70ljeUr.jpg](http://i.imgur.com/70ljeUr.jpg)
![OsRFv5M.jpg](http://i.imgur.com/OsRFv5M.jpg)
![w38F7Eh.jpg](http://i.imgur.com/w38F7Eh.jpg)
![hAs4DKF.jpg](http://i.imgur.com/hAs4DKF.jpg)
Face animatiooons !
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
![20YFptk.jpg](http://i.imgur.com/20YFptk.jpg)
![E8xHPFQ.jpg](http://i.imgur.com/E8xHPFQ.jpg)
![L12FLZR.jpg](http://i.imgur.com/L12FLZR.jpg)
![8mAQ9WB.png](http://i.imgur.com/8mAQ9WB.png)
These are the references I used
![SFtAN9l.png](http://i.imgur.com/SFtAN9l.png)
![mpWomen.png](http://i.imgur.com/mpWomen.png)
![WWyCLu3.png](http://i.imgur.com/WWyCLu3.png)
![bnZUJka.jpg](http://i.imgur.com/bnZUJka.jpg)
Here is the video
[ame="http://www.youtube.com/watch?v=DCJAQA-c1rQ"]Alice - Youtube[/ame]
So people. I really want to be good character artist. So I need every kind of feedback I need from all of you. C&C please ! SO basically kick my ass please
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
SO until then I am jumping to Noob Character Challange. Thanks everybody !
Replies
Cryengine is cool but this blue logo disturb so much.
Maybe use an Toolbag 2 Trial for this presentation? ^^
TAN - I like the character, but not the animations. They are weak, so I wouldn't show them with the presentations, just if they would be better. One more thing that you could improve is the hair. Its not detailed, and I see a floating part in it. Also, the textures could use more definitions.
But i like the Toolbag Grey more :P
To come back to the char:
The charakter is as i said cool but she is looking a bit flat.
Don´t know...maybe wrong light settings..or missing AO ?
Gazu
You are right I guess. I will hide that logo next time. Thanks for pointing that out.
I really wanted to test out a bit of animations really. But now I got solid feedback from veterans, I am going to only put her "turntables" in the video. Thanks a lot for the heads up !
About flatness. I guess I screwed up the lighting at that part. I wanted to make a 3 point simple lighting for her. But I guess that didn't worked out.
For reference here is how she looks in max:
Now you guys mentioned it I put her in another level and I guess I really screwed up lighting there. What do you people think ?
Also obscura, what do you exactly mean by " floating point" ? You mean some unassigned vertices ? . Can you point out where it is exactly ?
I will repost the video here again today as soon as I edit it. Thanks for the feedback and keep it coming people
Screenshot and a new video ! So is it better presented now ?
Turntables video:
[ame="
Just my two cents. You are doing a great job and pretty well rounded.
That is what I exactly realised after I put her in Cryengine
I never asked myself " Why putting a cartoon character in Cryengine ? "
Really thanks for pointing to cavity map by the by. I never tought of that
Now how do you add a Cavity map to your Cryengine material ?
I don't think the problem is that it's a cartoony character, it just looks like you rushed the sculpt so the forms are soft and not very well defined. More texture resolution in the face would have been a good idea too
You should have spent a lot more time on the hair in my opinion, it's very important for characters and right now it just looks like you just pulled a bunch of pieces out of a single mesh with the snakehook brush.
Also is this character seriously 90k polygons?
Her hips (and ass) can be a little bigger or the waist more narrow the reference has more power (and sey factor
Invest more efforts in hair - Noted
Increasing texture resolution for face - Noted ( Will make a different texture for face and eye from now on )
Proportions: Hımm so I missed the " sharpness" of the figure then. Dammit. I really worked on that specifically though. Any point you can guide me about that AtticusMars ?
Note: 90k polygons? Hell no
@ Cibo
Hip / Waist Ratio: How the hell did I miss that opportunity ?! I am so angry at myself now. Thanks Cibo. That reall made me see what you mean.
I will use everything you guys have showed me here and that model will be even better.
When I complete it 10 days later I am expecting you guys to drop and give me feedback again
Thanks for everything people.