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3ds Max - Vray, Multi tile UV workout problems

Hi there

I've found startlingly little information about both 3ds Max Multi-tile/multi-uv-shell workflow and I'm having a lot of trouble getting things to work with the info I do have.

I split the character I'm using into several 4K UV shells, the head is seperate for example, for greater detail during close up shots.
I also have a displacement map for each shell generated from ZBrush.

I've tried using a Composite map to combine the Bitmaps together, setting each bitmap to the right UV Offset and then plugging that into a VrayMtl.

I've tried using UV channels in Max.

I've tried taking the whole thing into Maya and using the Layered Texture and UV Sets but that didn't take me far.


Now I know this isn't a particularly rare workflow. Let's say there's going to be a close up of a characters face. The body is in one UV shell and the head is in a whole separate shell, so the textures lose less quality because of scaling.
What am I missing? Any help with this is greatly appreciated. :(

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