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Am I the only one who uses C4D?

Zambash
polycounter lvl 4
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Zambash polycounter lvl 4
I really love using Cinema 4D, but it seems like everyone uses Maya or Max, and thus that is what lots of nice plugins and tutorials and whatnot are created for, I'm wondering if I should switch over to Maya. I don't really know what sort of response I am looking for, I guess just does anyone have some general thoughts on Maya/Max or C4D and if it would be worth switching?

Also I recently picked up 3D Coat and I am really loving it for retopo and normal map baking, what do some of the rest of you use for those steps? I use ZBrush and I know it has retopology but I figure I might as well use 3D coat to do it since I bake my normals there anyways, 3D coat is SO much nicer than XNormal.

Also the reason I posted this here is because right now I am mainly working on making stuff for DotA so I wanted to get some thoughts from other people who are going through the dota item creation process.

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