This environment was a school project for FullSail University Online. I used Maya, Zbrush, Photoshop, and UDK. I learned a so much from this project and can't wait to create bigger and better environments in UDK.
The video can be watched on my blog
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http://tmoney13.tumblr.com
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Also I'm not exactly sure what you mean by a more saturated post process.
Your feedback is greatly appreciated
Just a few Photoshop filters later sorry the quality is a bit off
Using the post processing in UDK you can do this
Tutorial on colour grading in UDK
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Ok so I made the tree a bit more detailed. I bought a copy of Ndo2 and made some much better looking tweaks to my normal maps for my tree bark and moss textures.
I adjusted my normals like the tutorial explained but my tree still looks the same. I must be doing something wrong lol.
Anyway, hopefully you guys like the changes. Thanks again.