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Church

First post on polycount, looking for some critique/feedback for a pet project I recently completed


25UMbUF.jpg


tE8PI2A.jpg

fTK5V1U.jpg

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  • BARDLER
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    BARDLER polycounter lvl 12
    It looks very CG Texturey, and I know I have seen/used that roof and wall texture on their website for sure. The best thing you can do is bake your base textures from actual geometry, and use CG textures to create variation/detail/masks/ect. If you are going to use CG Textures as your base there are lots of things you can do to make them much better quality and fit the reference better.

    I am guessing this was the reference?
    Neo-gothic_church_at_Kylemore.jpg
    The main things that jump out to me immediately is the roof is way off, and the windows do not really fit the gothic architecture style.

    Hope that helps.
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