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Compiling mesh's with two materials help!

Hey guys. So I have finally finished modelling/texturing my weapon for the Workshop but I have ran into a problem. My mesh has two parts, the hilt and the head; and each of these parts have their own textures. How do I go about getting them working to import into Dota.

Also how do you import standard bump maps into dota; do they need to be the normal maps? and is the Mask 1 and Mask 2 textures really needed?

Thank you.

2i1dus5.png

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