Home 3D Art Showcase & Critiques

Looking for Critiques -Rawne from Gaunts Ghosts

polycounter lvl 8
Offline / Send Message
chudork polycounter lvl 8
Been a while since i last posted, so kinda feeling good about this last model I made, but I would like know what areas i can improve on

used maya, zbrush for modeling and marmoset for rendering

reference sheet
tanithreference_by_barrager-d6mwpbg.jpg?1

Posed with prop
major_rawne__by_barrager-d6mw2zp.jpg

Beauty Shot
rawne_render_test_by_barrager-d6mnev9.jpg

Initial Sculpts
tanith_soldier_wip_from_gaunt_s_ghosts_by_barrager-d6j7ki0.jpg

tanith_soldier_wip_from_gaunt_s_ghosts1_by_barrager-d6j7kul.jpg

updated_tanith_soldier_by_barrager-d6k5lmd.jpg

Replies

  • SirSpangles
    Options
    Offline / Send Message
    SirSpangles polycounter lvl 4
    The model is well done, good anatomy close attention to small details. I think the textures need some work, mainly in the color picking. Right now they are super saturated, and look to bright for someone that has seen battle or even a jungle. Dirty it up add that grime in the right areas, and think about sun bleaching your clothes, add some scuffs and tears.
  • chudork
    Options
    Offline / Send Message
    chudork polycounter lvl 8
    ahh ok, thanks for the tips :D will work on the textures kinda still learning on making good game res textures
Sign In or Register to comment.