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Workflow doublecheck - Ndo2

Sir Apple
polycounter lvl 8
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Sir Apple polycounter lvl 8
Hey guys. A few quick questions regarding my workflow with creating an environment I'm currently working on.

Basically I have to create a hefty amount of tilable textures, sci-fi themed in part.

I want to use Ndo2, but firstly want to grasp more of the workflow behind it.

I know Ndo2 is a normal map generator/manipulation and etc. tool, very cool from the testing and trying out I've done. But I want to build a normal map from the ground up. Starting with a 512x photoshop document, and start detailing and designing my normal maps from scratch - afterwards I want to generate an ambient occlusion, set to multiply on an empty 512x document and simply texture under it.

Real simple question - can I do these things with ease using Ndo2? I know it can edit normals, but its really the 'creating normal maps from scratch, and generating an ambient occlusion map from the normal' that I'm curious about.

Or am I better off the long way, modeling everything in 3dsmax and baking to a plane?

Thanks! :)

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