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Prop art

I know this varies by the development studio, but generally, do most companies have dedicated prop/object guys? Do they normally also do the 2d art of the objects?

Any other insight into this type of position would be appreciated. I imagine it has less new competition than say, character art. That is, less learning artists are aiming for it than character art.

Furthermore, can I have some examples of good portfolios for this?

Replies

  • passerby
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    passerby polycounter lvl 12
    usually studios would want a environment artist not a prop artist since they can out source individual props.

    envirmenat artist pretty much does it all, props, textures, level design, lighting.
  • Karmageddon
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    Karmageddon polycounter lvl 7
    Not every studio wants to deal with outsourcing though as the results can sometimes be messy. My first industry gig was a prop modeling position, but I don't hear about these so much anymore. Normally "environment modeler" is more favorable, like passerby said, they're wanting to see you do a level from start to finish.
  • BlvdNights
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    BlvdNights polycounter lvl 8
    Varies from studio to studio. Some places have only prop guys. At least for us here, our prop guys are more junior or less experienced env artists who dont have a lot of experience building scenes in shipped games. Doesnt mean they wont down the road though.
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