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Environment - Practicing dx11 work in unreal

polycounter lvl 17
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3dflasher polycounter lvl 17
Haven't posted work in some years now and I can't really post the actual project I was recently on, till later this month, so I thought I would post this last piece I did for an art test. The only requirements for the test were to make a scary environment for an earth like planet...at that point my imagination ran loose :). I came up with this piece that reflects a planet which has cybernetic animal like transport and also animalistic natural areas trying to take its dominance...hope you guys dig it ... the modules themselves need tons of texture work but I only had 40 hours to complete it, so I shot for composition, mood, and feel, more than individual assets.

Video link below, because it looks best moving :)

http://www.aldenfilioncg.com/swamp/swamp_vid.mp4

swamp_1.jpg
swamp_2.jpg

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