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Transparency problem

[SKETCHFAB]28b4eec10e85461aa2de8099de38e462[/SKETCHFAB]

I'm having a problem having the transparency showing.
This is my current diffuse, being saved as a PNG with no alpha channel
adlV9ONa.jpg

It doesnt work in both Maya and Sketchfab and noone can find out what's causing the problem...

The normals are not reversed, they're fine.

Anyone have any ideas?

Replies

  • Fizzly
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    Fizzly polycounter lvl 8
    Have you tried to 'Reset Xform' the dragon model? I'm not a Maya user, but I believe it is called 'Freeze Transform' there. Please correct me if I'm wrong.

    It could also be just a sorting issue. I don't have any experience with SketchFab, but can you set the alpha mode to 'Alpha Clip' there? Maybe that helps.
  • Eric Chadwick
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    Yes, this is an alpha sorting problem. Some info: http://wiki.polycount.net/TransparencyMap#Sorting_Problems

    Try using two materials. Only the triangles with alpha should have alpha blending enabled in the material. All the other triangles should have a non- alpha blending material.

    If that isn't supported by Sketchfab, try detaching the non-alpha triangles, then re-attaching them. This will change the vertex order, which should help it sort better.
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