hello , i have been wondering about how to achieve a FUR effect on a game character and whats the different methods and the pros and cons for each methode
![:\ :\](https://polycount.com/plugins/emojiextender/emoji/twitter/confused.png)
by FUR effect i mean the fuzziness that surrounds the silhouette ... is it a shader or some texture trick ? :poly141:
this is an example : Conker Live and Reload
![conkxb076.jpg](http://image.jeuxvideo.com/images/xb/c/o/conkxb076.jpg)
![conkxb066.jpg](http://image.jeuxvideo.com/images/xb/c/o/conkxb066.jpg)
![conker-1.jpg](http://www.code-ami.fr/blog/wp-content/uploads/2008/12/conker-1.jpg)
Replies
[ame="
conker looks like it uses the same tech, starfox as well, search for shells
what kind of tech is this ... is it displacement map ?
shells ? what is it ?
http://wiki.polycount.com/HairTechnique?action=show&redirect=Hair+Techniques
it basically is a couple of geo layers on top of eachother
nice ! this is what im looking for , thank you guys